Little Ashton - House Generator
This post follows the development of a dynamic building generator using Houdini, inspired by Exp33 and Atomfall.
This post follows the development of a dynamic building generator using Houdini, inspired by Exp33 and Atomfall.
This post is about a quick diorama project that sets up modular kits, animated portal effects and post process in Unreal Engine.
This post documents the retoplogy, rigging, skinning and shader work for creating a game ready animated robot dog.
This post documents the creation of a asset manager that bakes, validates and imports outsourced meshes with shaders setup into Unreal Engine.
This project showcases a variety of winter shaders for Unreal Engine 5.
This post documents building a PCG scattering tool for foliage and repetitive assets.
This post goes through the development of a visual debugging tool using Python for inspecting static meshes in real-time in Unreal Engine.