<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Scripted Tool on Jesses Tech Art Folio</title><link>https://jolchawa.site/tags/scripted-tool/</link><description>Recent content in Scripted Tool on Jesses Tech Art Folio</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 18 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://jolchawa.site/tags/scripted-tool/index.xml" rel="self" type="application/rss+xml"/><item><title>Little Ashton - House Generator</title><link>https://jolchawa.site/blog/little-ashton/</link><pubDate>Sat, 18 Apr 2026 00:00:00 +0000</pubDate><guid>https://jolchawa.site/blog/little-ashton/</guid><description>&lt;p&gt;This post follows the development of a dynamic building generator using Houdini, inspired by Exp33 and Atomfall.&lt;/p&gt;</description></item><item><title>Texture Utility Tool - PyQt</title><link>https://jolchawa.site/blog/texture-utility-tool-pyqt/</link><pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate><guid>https://jolchawa.site/blog/texture-utility-tool-pyqt/</guid><description>&lt;p&gt;This post is about a Python based texture utility tool that can rescale, convert file types, pack and split channels of texture maps.&lt;/p&gt;</description></item><item><title>Outsource Asset Validator for UE</title><link>https://jolchawa.site/blog/outsource-asset-validator-for-ue/</link><pubDate>Sun, 04 Jan 2026 00:00:00 +0000</pubDate><guid>https://jolchawa.site/blog/outsource-asset-validator-for-ue/</guid><description>&lt;p&gt;This post documents the creation of a asset manager that bakes, validates and imports outsourced meshes with shaders setup into Unreal Engine.&lt;/p&gt;</description></item><item><title>Maxscript May Development Journal</title><link>https://jolchawa.site/blog/maxscript-may-development-journal/</link><pubDate>Sat, 03 May 2025 00:00:00 +0000</pubDate><guid>https://jolchawa.site/blog/maxscript-may-development-journal/</guid><description>&lt;p&gt;This post follows the development of various utility scripts using the Maxscript language during May 2025.&lt;/p&gt;</description></item><item><title>Visual Mesh Debugger</title><link>https://jolchawa.site/blog/visual-mesh-debugger-tool/</link><pubDate>Tue, 08 Apr 2025 11:58:34 +0100</pubDate><guid>https://jolchawa.site/blog/visual-mesh-debugger-tool/</guid><description>&lt;p&gt;This post goes through the development of a visual debugging tool using Python for inspecting static meshes in real-time in Unreal Engine.&lt;/p&gt;</description></item></channel></rss>