Apr. 18, 2026
Little Ashton - House Generator
This post follows the development of a dynamic building generator using Houdini, inspired by Exp33 and Atomfall.
This post follows the development of a dynamic building generator using Houdini, inspired by Exp33 and Atomfall.
This post is about a Python based texture utility tool that can rescale, convert file types, pack and split channels of texture maps.
This post documents the creation of a asset manager that bakes, validates and imports outsourced meshes with shaders setup into Unreal Engine.
This post follows the development of various utility scripts using the Maxscript language during May 2025.
This post goes through the development of a visual debugging tool using Python for inspecting static meshes in real-time in Unreal Engine.