Python


Tags: #houdini #personal #python #scripted tool #shaders #unreal engine

2026

Texture Utility Tool - PyQt

This post is about a Python based texture utility tool that can rescale, convert file types, pack and split channels of texture maps.

Outsource Asset Validator for UE

This post documents the creation of a asset manager that bakes, validates and imports outsourced meshes with shaders setup into Unreal Engine.

2025

Visual Mesh Debugger

This post goes through the development of a visual debugging tool using Python for inspecting static meshes in real-time in Unreal Engine.