Chosen


Tags: #houdini #personal #python #scripted tool #shaders #unreal engine

2026

Texture Utility Tool

texture tool banner

Tags: Scripted Tool, Texturing, Batch, Optimisation
Software: Python
Project Total Time: 3 weeks


The Problem

Working as a freelancer and lecturer, I’ve found artists are constantly needing to work with a large volume of PBR textures or image files at a time which can waste a lot of time doing repetitive tasks to fix these files. Frequently artits need to change the scale, converting the file type, pack channels, converting normals/ao and create atlases to save on space. This tool can do all those operations and even convert key files such as normal maps and channel packs from Unreal Engine to Unity formats natively.

House Generator Tool

welcome banner Tags: Procedural Mesh, HLSL
Software: Houdini, Unreal Engine Project Total Time: 5 weeks total (off and on part time)

This project page is still being constructed.


The Problem

Building variant houses and large strucures can take a lot of time to setup and even further time to change out pieces or randomise values to make the building standout from those around it. I needed a building tool as I was preparing a large modular kit, the tool needed to be able to handle a adjustable kit and provide a lot of customizability for internal values on shaders.

Sky Island Generator

sky island banner Tags: Procedural Mesh
Software: Houdini, Unreal Engine Project Total Time: 2 weeks


The Problem

When working on my latest seasonal shaders, I found it difficult to display how they worked without stress testing them on a variety of topology. Using Legend of Zelda; Tears of the Kingdom as my greatest inspiration, I took to making a sky island generator that can easily procedurally create a variety of islands quickly with seed values.