Shader Musuem

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Tags: Shaders, Seasonal Effects
Software: Unreal Engine
Project Total Time: 2 weeks


The Problem

For teaching purposes I needed to create a level where a bunch of easy to adjust shaders could be found for students to experiment with, primarily for enviroment artists. This evolved into a “museum” space for easier display and walkthrough using game view.

How I Made It

I used Unreal Engines shader node network to build out each shader from various master materials. I went with the winter theme as snow, ice and moss had good masking effects that could be reused on other materials. Ice also posed a complex challenge on how to present more costly and accurate solutions versus a simpler cheaper one. Whilst satisfied I definitely want to redo this project to a much higher standard as blending is very sharp amongst a lot of my noise effects. I also want to dabble more in HLSL to see how I can reduce the amount of repetitive data being called from noises and operations in the graph making it very noisy. Checkout my Development Blog Post

Final Result

Grab the UASSET files File on GitHub

Further Breakdowns

shader musuem variants


breakdown shader ice
breakdown shader ice
breakdown shader
breakdown shader
breakdown shader
breakdown shader
breakdown shader

breakdown shader

breakdown shader