Shader Musuem

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Tags: Shaders, Seasonal Effects, HLSL Software: Unreal Engine
Project Total Time: 2 weeks


This project is being optimised currently with HLSL.

The Problem

For teaching purposes I needed to create a level where a bunch of easy to adjust shaders could be found for students to experiment with, primarily for enviroment artists. This evolved into a “museum” space for easier display and walkthrough using game view.

How I Made It

I used Unreal Engines shader node network to build out each shader from various master materials. I went with the winter theme as snow, ice and moss had good masking effects that could be reused on other materials. Ice also posed a complex challenge on how to present more costly and accurate solutions versus a simpler cheaper one. Whilst satisfied I definitely want to redo this project to a much higher standard as blending is very sharp amongst a lot of my noise effects. I’m currently exploring how I can reduce the amount of repetitive data being called from noises and operations by using HLSL. Checkout my Development Blog Post

Final Result

Look at the current project on GitHub

Further Breakdowns

shader musuem variants


breakdown shader ice
breakdown shader ice
breakdown shader
breakdown shader
breakdown shader
breakdown shader
breakdown shader

breakdown shader

breakdown shader