House Generator Tool

welcome banner Tags: Procedural Mesh
Software: Houdini, Unreal Engine Project Total Time: 5 weeks total (off and on part time)


The Problem

Building variant houses and large strucures can take a lot of time to setup and even further time to change out pieces or randomise values to make the building standout from those around it. I needed a building tool as I was preparing a large modular kit, the tool needed to be able to handle a adjustable kit and provide a lot of customizability for internal values on shaders.

How I Made It

To create this tool I used Houdini for its logic of procedural placing actors alongside creating a blockout to better visualise the size and shape of the building before actors as spawned. For running the tool I used Unreal Engine to see how well it performs real-time as a artist adjusts it. Checkout my Development Blog Post

Final Result and Breakdown

Grab the Tool on GitHub Read the documentation here

gifs of layers Checkout my Development Blog Post


More About Little Ashton

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