New Site Update!
I talk about the new site overhaul into HTML using Hugo!
Here are my latest development posts about my work!
I talk about the new site overhaul into HTML using Hugo!
This post follows the development of a dynamic building generator using Houdini, inspired by Exp33 and Atomfall.
This post is about a Python based texture utility tool that can rescale, convert file types, pack and split channels of texture maps.
This post is about the creation of a sky island generator in Houdini inspired by the Legend of Zelda Tears of the Kingdom
This post is about a quick diorama project that sets up modular kits, animated portal effects and post process in Unreal Engine.
This post documents the retoplogy, rigging, skinning and shader work for creating a game ready animated robot dog.
This post documents the creation of a asset manager that bakes, validates and imports outsourced meshes with shaders setup into Unreal Engine.
This project showcases a variety of winter shaders for Unreal Engine 5.
This post documents building a PCG scattering tool for foliage and repetitive assets.
This post follows the development of various utility scripts using the Maxscript language during May 2025.
This post goes through the development of a visual debugging tool using Python for inspecting static meshes in real-time in Unreal Engine.